Solid Edge Geometry Type Library
Body Object
Members 
Description
Provides a set of interfaces that allow you to access the topological and sense data that is related to the object.
Object Model
Body ObjectFaceStyle Object
Remarks
The Body object represents the top-most entity that pulls together related surface-based objects. It is often the top-level node of a B-rep tree that consists of one or more Shells, which in turn consist of one or more Faces with corresponding surface geometry. A Shell is a collection of connected Faces, each of which shares at least an Edge with another Face in this set. The Body does not necessarily enclose a volume. Surface models that are composed of stitched faces can also be represented as a Body. In this case, the Shells may not be topologically closed. That is, they may not enclose an unambiguous volume. A Body can also consist of standalone Faces that do not share any topology with each other. In such a situation, there can be no Shells. This object can be accessed only from the Model object. From a Body object, you can access Face, Edge, and Vertex objects directly.
See Also

Body Members