Solid Edge FrameworkSupport Type Library
AddByTerminator Method
Specifies the object to which the terminal end of the leader connects.
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
Specifies whether the object or a key point of the TerminatorObject is to be considered. If KeyPoint1 is True, the leader's terminal end is placed with respect to the TerminatorObject; if KeyPoint1 is False, the nearest key point on that object is selected.
Description
Creates a Leader or annotation object with a Leader.
Syntax
Visual Basic
Public Function AddByTerminator( _
   ByVal TerminatorObject As Object, _
   ByVal x1 As Double, _
   ByVal y1 As Double, _
   ByVal z1 As Double, _
   ByVal keyPoint1 As Boolean _
) As CornerAnnotation
Parameters
TerminatorObject
Specifies the object to which the terminal end of the leader connects.
x1
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
y1
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
z1
Specifies the coordinates of the leader's start locate point. This point is used as a proximity point while calculating the key point. The z1 argument applies only to 3-D objects.
keyPoint1
Specifies whether the object or a key point of the TerminatorObject is to be considered. If KeyPoint1 is True, the leader's terminal end is placed with respect to the TerminatorObject; if KeyPoint1 is False, the nearest key point on that object is selected.
Remarks
To create the annotation object with this method, specify the object to which the leader connects. As a result of this method, the annotation object is automatically positioned with respect to the object to which the leader connects.
See Also

CornerAnnotations Collection  | CornerAnnotations Members

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